Skip to main content

Passing structure to a Function

     Like an ordinary variable, a structure variable can also be passed to a function. We  may either pass individual structure elements or the entire structure. Let us take an example in which there is structure employee that has name, sex and salary as members. These members can be passed to function to display their value.
   Example:
               In this example, member variables are displayed by passing individual elements to a function display().
void display(char name[],char s, int sal)
  {
   printf("\nName=%s\tSex=%c\tSalary=%d",name,s,sal);
  }

void main()
  {
  struct employee
     {
    char name[20];
    char sex;
    int salary;
   };
  struct employee e={"abc",'M',10000};
  display(e.name,e.sex,e.salary);
                                      /*function call in which each elements are passed individually*/
  getch();


  }
Another Example:
        Let us consider above structure but pass whole structure variable to function.

struct employee
   {
    char name[20];
    char sex;
    int salary;
   };   // structure is declared outside main()

void display(struct employee emp)
  {
   printf("\nName=%s\tSex=%c\tSalary=%d",emp.name,emp.sex,emp.salary);
  }

void main()
  {
  struct employee e={"abc",'M',10000};
  clrscr();
  display(e);  /* function call*/
  getch();
  }

In above example, the whole structure variable e is passed to a function display(). In formal argument of function display(), we need structure variable to receive structure variable sent by main() function. Thus, we should declare structure outside the main() function such that it is recognized also by function display().

Comments

Popular posts from this blog

Object Oriented Programming

Object Oriented Programming Programming paradigm that represents the concept of "objects" that have data fields (attributes that describe the object) and associated procedures known as methods Programming methodology based on objects, instead of just functions and procedures Focuses on data rather than process As individual objects can be modified without affecting other aspects of the program, it is easier for programmers to structure and organize software programs Easier to update and change programs written in object-oriented languages Simula was the first object oriented programming language Eg: C++, Java, etc. Features of OOPS Objects Referred as instance of class Basic run-time entities in an object-oriented system a person, a place, a bank account, a table of data, etc can be an object They occupy space in memory that keeps its state  Each object contains data and code to manipulate the data  Classes Blue print or prototype  which defi

2. Star Network topology

In star topology all devices or computers are connected to one centralized server. They are connected with server by hub.  Star topology is used in that network where end points are directly reachable from central location. Because each nodes link to the server by different cables. There is no risk of data collisions. Each computer connected to the hub by its own cable segments only a single computer can transmit at a time and every computer on the network wait for message. Thus it is best on broadcasting architecture. a.      Advantages i.                     Devices are attached to server by its own cable, thus break down of cable affects only to that nodes. ii.                   Failure of single node will not affect the rest of the network. iii.                 Central hub can be represent with other having more ports to plugs the nodes. b.      Disadvantages i.                     Failure of central hub will affect whole network. ii.                   More expens